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Knight-Tyme
Knight-Tyme
| Publisher: | Matertronic Ltd |
| Written By: | David Jones |
| Year: | 1986 |
After releasing Gimbal the Wizard from a self inflicted White Out Spell in Spellbound, Magic Knight has been capulated through time to the future. This
is his story, so here it is in his own words:
"I landed heavily on the Transporter pad of the USS Pisces and while I was
bending out some of the dents in my armour I was approached by a strange
metal creature. It spoke 'Hi Magic Knight, I am Klink. I have been expecting
you. Take this.' He then gave me a cubic object which I later learned was a
Datacube. As I held it I became aware of a strange power inside me. Klink
spoke again 'The Datacube will give you the relevant data for 25th Century
life and reduce your Culture Shock to nil. It will fade away as you absorb
its knowledge'.
As the Datacube transferred its data to my brain cells I started to formulate my survival plan. I will have to locate the Tyme Guardians, if they still exist, and obtain a Tyme machine from them. But my first priority
has to be to make contact with that starship's Transputer since it
programmed Klink to give me the Datacube."
Features
The games uses an enhanced version of Windimation which players of
Spellbound will be familiar with. This system allows the player to access
windows in which the command choices are given.
Hints
Derby IV, the Transputer, can help you to start with. The advert to
Spellbound may actually prove to be useful. A clown will help to avoid dying
of exhaustion. Sarab will tell you how to move the starship once you are
wearing a valid ID card.
Thank you to Leah Bailey for sending this to me.
Download
You may need to hold down the shift key while clicking on the link to download.
Requires a Spectrum Emulator in order to run
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Click on applet to play
Please wait for it to load If it does not, bookmark this page and try again later after a reboot
"Jasper", the Java Spectrum Emulator
written by Adam Davidson & Andrew Pollard
http://www.spectrum.lovely.net/
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